Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Dewey Mccoy's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Good fortune |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A sudden war destroys Dewey Mccoy's trade routes and contacts, forcing Dewey Mccoy to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
43 |
Dewey Mccoy learn something Dewey Mccoy should not have – a corporate secret, a political scandal – which Dewey Mccoy can profit from illegally. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |