Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Widely recognized. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Advanced training in a specialist field. |
2 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
29 |
Continued as Agent (Law Enforcement). |
3 |
31 |
Accepted a deal with criminal or other figure under investigation. |
4 |
31 |
Became a Rogue (Enforcer). |
4 |
35 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
35 |
Became a Merchant (Broker). |
5 |
36 |
A sudden war destroys Dewey Tow's trade routes and contacts, forcing Dewey Tow to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
37 |
Become deeply involved in politics on Dewey Tow's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
40 |
Voluntarily left Diplomat |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Gain Enemy if Dewey Tow don't already have one. |