Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Doshie Oneil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Doshie Oneil fail to help. Gain an Enemy. |
3 |
29 |
Doshie Oneil have no idea what happened to Doshie Oneil – they found Doshie Oneil's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Doshie Oneil spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Gain a contact in an alien race. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
When dealing with an alien race, Doshie Oneil have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Psychologically damaged by Doshie Oneil's time in the scouts. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Doshie Oneil do not know what happened to Doshie Oneil. There is a gap in Doshie Oneil's memory. |