Crewman Ebsa-wa Wape  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 45 F 1 (-2) 2 (-2) 3 (-1) 7 (0) 4 (-1) 3 (-1)123743
Unscrupulous, Private, Overly thick neck
 
Skills
Animals 0
Astrogation 1
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Scout Courier 03
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
E Wathpa Apatke Ally 2 1 3 2 Bwap (F/24)
Relationship becomes more intense. Contact becomes an ally.
Gracie Thompkins Enemy 0 3 4 1 Yilean (F/66)
Violet Seddon Rival 1 0 1 0 Yilean (F/15)
A-be Wa-te Contact 2 2 6 1 Bwap (F/66)
Be-pae-Wefe Contact 2 0 6 4 Bwap (M/34)
Be-pae-Wefe is out of contact doing something interesting but not suspicious.
Tanggzag Okoung Enemy 1 3 0 0 Vargr, Imperium (M/53)
Forgiveness.
 
Term Age History
1 18 Failed to qualify for Performer (Entertainer).
1 18 Became a Drifter (Barbarian).
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 25 Betrayed by a friend. One of Ebsa-wa Wape's Contacts or Allies betrays Ebsa-wa Wape, ending Ebsa-wa Wape's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Scout (Courier).
3 29 Ebsa-wa Wape spend a great deal of time on the fringes of Charted Space.
3 29 Gain a contact in an alien race.
4 29 Continued as Scout (Courier).
4 33 Ebsa-wa Wape's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ebsa-wa Wape fail to help. Gain an Enemy.
4 33 Ebsa-wa Wape inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 33 Continued as Scout (Courier).
5 34 When dealing with an alien race, Ebsa-wa Wape botch an opportunity to gather extra intelligence about them.
5 34 Ebsa-wa Wape's ship is damaged, and Ebsa-wa Wape have to hitch-hike Ebsa-wa Wape's way back across the stars to the nearest scout base.
5 34 Gain 2 Contacts. Gain 1 Enemies.
6 37 Voluntarily left Courier
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Embroiled in legal trouble.
7 41 Continued as Merchant (Merchant Marine).
7 42 Gained a contact.
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