Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Edith Hunt's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Edith Hunt's Contacts or Allies betrays Edith Hunt, ending Edith Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Moved to a new world. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
Find valuable salvage. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Edith Hunt refused an offer of inducements to betray Edith Hunt's faith. Gain 1 enemies. |