Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find Ancient Technology. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Edythe Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 4. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Edythe Lambert do not know what happened to Edythe Lambert. There is a gap in Edythe Lambert's memory. |