Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Ee-Pe-we-de's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A sudden war destroys Ee-Pe-we-de's trade routes and contacts, forcing Ee-Pe-we-de to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Commanding officer takes an interest in Ee-Pe-we-de's career. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Ee-Pe-we-de's Contacts or Allies betrays Ee-Pe-we-de, ending Ee-Pe-we-de's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
Find Ancient Technology. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
39 |
Works is especially well received and popular, making Ee-Pe-we-de a minor celebrity |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Entertainer (Performer) rank 3. |