Electa Watton  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 45 F 6 (0) 5 (-1) 6 (0) 9 (1) 7 (0) 6 (0)656976
Eloquent, Reliable
 
Skills
Art (Presentation) 0
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Gambler 1
Gun Combat 0
Mechanic 1
Melee (Striking) 1
Persuade 1
Pilot 0
Stealth 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Entertainer Artist 01
Merchant Merchant Marine Senior Crewman12
Rogue Thief 12
 
Name Type Affinity Enmity Power Influence Species
Viva Cause Enemy 0 4 3 1 Luriani (F/22)
Wayne Kelley Rival 1 0 0 4 Darmine (M/22)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Electa Watton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Electa Watton fail to help. Gain an Enemy.
1 22 Psychologically damaged by Electa Watton's time in the scouts.
2 22 Continued as Scout (Courier).
2 26 Electa Watton have no idea what happened to Electa Watton – they found Electa Watton's ship drifting on the fringes of friendly space.
3 26 Became a Entertainer (Artist).
3 28 Electa Watton is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 28 Failed to qualify for Line/Crew (Navy).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Given advanced training in a specialist field
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 35 Imperial trade restrictions force Electa Watton out of business.
6 35 Became a Rogue (Thief).
6 39 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 39 Promoted to Rogue (Thief) rank 1.
7 39 Continued as Rogue (Thief).
7 42 Involved in a gambling ring.
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