Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Elinor Clark's business expands, Elinor Clark's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Elinor Clark's normal circles. Gain a Contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Elinor Clark is living the high life for a few years. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |