Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
25 |
Good Behaviour. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Psychologically damaged by Elisabeth Newman's time in the scouts. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was injured. |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Elisabeth Newman's Contacts or Allies betrays Elisabeth Newman, ending Elisabeth Newman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Inmate (Prisoner). |
6 |
38 |
Returned to Drifter (Barbarian). |
6 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |