Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Elizebeth Kirkham don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Drafted into Law Enforcement |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Elizebeth Kirkham's work ends up coming home with Elizebeth Kirkham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Birth or Death involving a family member or close friend. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Elizebeth Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Entertainer (Journalist). |
6 |
33 |
Nearly killed. Owe 5,000 for medical bills. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
34 |
Elizebeth Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Elizebeth Kirkham faith enjoys an explosion of popularity largely thanks to Elizebeth Kirkham's efforts. |
8 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Elizebeth Kirkham refuse to secretly provide religious rites for a dying leader or noble, because they do not share Elizebeth Kirkham's faith. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |