Scout Elizebeth McDermot  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Thaggeshi 45 F 6 (0) 4 (-1) 8 (0) 7 (0) 5 (-1) 7 (0)5 (-1)648757
Persecuted, Fine
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Astrogation 1
Athletics 0
Broker 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Freeloader) 0
Recon 0
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 02
Merchant Broker 01
Scout Surveyor Scout12
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Vernie Perkins Contact 2 1 0 3 Thaggeshi (M/80)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Contacted by an underground psionic group.
1 25 Failed as a colonist.
2 25 Became a Entertainer (Artist).
2 26 One of Elizebeth McDermot's pieces of art is stolen, and the investigation brings Elizebeth McDermot into the criminal underworld.
2 29 Tested for psionic powers
3 29 Continued as Entertainer (Artist).
3 33 Join homeworld’s celebrity circles
3 33 Gain a contact
3 33 Forced to muster out.
4 33 Became a Merchant (Broker).
4 36 A series of bad deals and decisions force Elizebeth McDermot into bankruptcy. Elizebeth McDermot salvages what Elizebeth McDermot can.
5 36 Became a Scout (Surveyor).
5 39 Spend several years jumping from world to world in Elizebeth McDermot's scout ship.
6 40 Continued as Scout (Surveyor).
6 41 Elizebeth McDermot's ship is ambushed by enemy vessels. Elizebeth McDermot successfully bargain with them.
6 44 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
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