Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Elizebeth Phillips have no idea what happened to Elizebeth Phillips – they found Elizebeth Phillips's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Elizebeth Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Failed to qualify for Free Trader (Merchant). |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Elizebeth Phillips's Contacts or Allies betrays Elizebeth Phillips, ending Elizebeth Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Opponents of Elizebeth Phillips's belief system ambush Elizebeth Phillips. |
7 |
38 |
Severely injured. Owe 15,000 for medical bills. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
40 |
A new romantic starts. Gain an Ally. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |