Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Refuse to abuse Ellen McMillan's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Ellen McMillan is blamed for an accident that causes the death of several crew members. Ellen McMillan's guilt drives Ellen McMillan to excel. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Ellen McMillan's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
A good deal ensures Ellen McMillan is living the high life for a few years. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |