Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Elma Fabble's Contacts or Allies betrays Elma Fabble, ending Elma Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Elma Fabble's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
22 |
Became a Entertainer (Journalist). |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Field Researcher (Scholar). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Make an unexpected connection outside Elma Fabble's normal circles. Gain a Contact. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A series of bad deals and decisions force Elma Fabble into bankruptcy. Elma Fabble salvages what Elma Fabble can. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
A notable academic consults with Elma Fabble about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |