Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
39 |
Elsa Buckman commit a legendary crime. |
6 |
41 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Pirate (Rogue). |
7 |
41 |
Continued as Rogue (Enforcer). |
7 |
42 |
A job goes wrong, forcing Elsa Buckman to flee off-planet. |