Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scholar (Physician). |
2 |
21 |
An expedition or voyage goes wrong, leaving Emmer Bennett stranded in the wilderness. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Voluntarily left Physician |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Emmer Bennett don't already have one. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Emmer Bennett do not know what happened to Emmer Bennett. There is a gap in Emmer Bennett's memory. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Someone more charismatic but less devout than Emmer Bennett has become Emmer Bennett's superior. |
6 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
36 |
Continued as Believer (Holy Warrior). |
7 |
37 |
Opponents of Emmer Bennett's belief system ambush Emmer Bennett. |
7 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
37 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Study Language (Oynprith (Droyne)) as a hobby. |
8 |
41 |
Graduated. |
9 |
41 |
Became a Merchant (Broker). |
9 |
41 |
Promoted to Merchant (Broker) rank 1. |
9 |
43 |
Make an unexpected connection outside Emmer Bennett's normal circles. Gain a Contact. |
9 |
45 |
Promoted to Merchant (Broker) rank 2. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |