Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Caught cheating in some fashion, advancing Emmie Andrews's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
A disaster leaves several injured, and others blame Emmie Andrews, forcing Emmie Andrews to leave Emmie Andrews's career. Gain a Rival. |
1 |
19 |
Severely injured. Owe 5,000 for medical bills. |
1 |
19 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Emmie Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Spend time with an alien race. Gain a contact. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |