Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Abuse Emmie Nealy's position for profit. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Opponents of Emmie Nealy's belief system ambush Emmie Nealy. |
2 |
25 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Emmie Nealy do not know what happened to Emmie Nealy. There is a gap in Emmie Nealy's memory. |
4 |
28 |
Returned to Believer (Missionary/Humanitarian). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Emmie Nealy come into conflict with a splinter group Emmie Nealy's own religion which maintains Emmie Nealy's version is the wrong one. Gain 1 Rivals. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Emmie Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
41 |
Drafted into Ground Assault |