Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Era Gibb's work ends up coming home with Era Gibb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Era Gibb do not know what happened to Era Gibb. There is a gap in Era Gibb's memory. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Era Gibb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Era Gibb faith is shaken. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Era Gibb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Gained a contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |