Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Surveyor). |
2 |
31 |
Gained a contact. |
3 |
31 |
Continued as Scout (Surveyor). |
3 |
33 |
Erie White have no idea what happened to Erie White – they found Erie White's ship drifting on the fringes of friendly space. |
4 |
33 |
Failed to qualify for Thief (Rogue). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Navy (Flight) with the new title Crewman. |
4 |
37 |
Vessel participates in a notable military engagement. |
4 |
37 |
Attempt at commissioned failed. |
4 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
37 |
Continued as Navy (Flight). |
5 |
40 |
Vessel participates in a diplomatic mission. |
5 |
40 |
Gain a contact. |
6 |
41 |
Continued as Navy (Flight). |
6 |
43 |
Erie White foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
45 |
Forced to muster out. |