Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Erma Mcabe's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Erma Mcabe's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
36 |
A series of bad deals and decisions force Erma Mcabe into bankruptcy. Erma Mcabe salvages what Erma Mcabe can. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Erma Mcabe's ship is damaged, and Erma Mcabe have to hitch-hike Erma Mcabe's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
40 |
Returned to Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 4. |