Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Ernestine McDadden join a gambling circle on board. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Ernestine McDadden's actions. Ernestine McDadden actions lead to an honorabe discharge. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
When dealing with an alien race, Ernestine McDadden botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Ernestine McDadden's ship is damaged, and Ernestine McDadden have to hitch-hike Ernestine McDadden's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Ernestine McDadden inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Army (Cavalry) with the new title Private. |
6 |
36 |
Unit is slaughtered in a disastrous battle, for which Ernestine McDadden blame Ernestine McDadden's commander. Gain commander as Enemy. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
38 |
Embroiled in legal trouble. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
43 |
A sudden war destroys Ernestine McDadden's trade routes and contacts, forcing Ernestine McDadden to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |