Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Ernestine Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Ernestine Simmmons's Contacts or Allies betrays Ernestine Simmmons, ending Ernestine Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Rogue (Enforcer). |
4 |
26 |
Backstab a fellow rogue for personal gain. |
4 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
29 |
Continued as Rogue (Enforcer). |
5 |
31 |
Crime pays off. Gain victim as Enemy. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
6 |
36 |
A crime lord considers Ernestine Simmmons his protégé. |
6 |
37 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Enforcer (Rogue). |
7 |
37 |
Continued as Rogue (Pirate). |
7 |
39 |
A police detective or rival criminal forces Ernestine Simmmons to flee and vows to hunt Ernestine Simmmons down. Gain an Enemy. |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
43 |
Suffer from a life-threatening illness. |