Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Failed to qualify for Colonist (Citizen). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Courier). |
2 |
29 |
Psychologically damaged by Essie Armstrong's time in the scouts. |
3 |
29 |
Failed to qualify for Intelligence (Agent). |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
32 |
Suffer from a life-threatening illness. |
4 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
32 |
Switched to Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Essie Armstrong's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Essie Armstrong's Contacts or Allies betrays Essie Armstrong, ending Essie Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Opponents of Essie Armstrong's belief system ambush Essie Armstrong. |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
42 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |