Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Agent (Intelligence). |
2 |
26 |
Rewarded for a successful mission. |
2 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
28 |
Continued as Agent (Intelligence). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Ester Arthur do not know what happened to Ester Arthur. There is a gap in Ester Arthur's memory. |