Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Ester Burke to flee and vows to hunt Ester Burke down. Gain an Enemy. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
21 |
Ester Burke's work ends up coming home with Ester Burke, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Gain Enemy if Ester Burke don't already have one. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
36 |
A good deal ensures Ester Burke is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Gained a contact. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 2. |