Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Etha Arnold don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Gain Enemy if Etha Arnold don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
38 |
A disaster leaves several injured, and others blame Etha Arnold, forcing Etha Arnold to leave Etha Arnold's career. Gain a Rival. |
5 |
38 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Etha Arnold's trade routes and contacts, forcing Etha Arnold to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Courier (Scout). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
42 |
Etha Arnold join a gambling circle on board. |