Crewman Etha Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 45 F 12 (2) 7 (0) 7 (0) 8 (0) 7 (0) 5 (-1)C77875
Obnoxious, Timid, Bow-legged
 
Skills
Astrogation 1
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Mechanic 0
Melee (Unarmed) 2
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Science (Physical Sciences) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 44
Scholar Field Researcher 01
Merchant Free Trader 01
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Jo Kildare Rival 1 3 1 0 Dynchia (F/11)
Jo Kildare gains in power.
Jo Kildare’s relationships have begun to affect the character.
Newman Snyder Enemy 0 2 0 4 Sydite (M/31)
Billy Walker Rival 1 0 1 1 Kargol (M/31)
Billy Walker is particularly unusual, such as an artificial intelligence or very alien being.
Billy Walker belongs to an uncommon alien species.
Billy Walker is a member of an organisation which holds a generally opposite view of the Traveller.
Billy Walker belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Scavenger).
1 22 Gained a contact.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Continued as Drifter (Scavenger).
3 29 Attacked by enemies and injured.
3 29 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 29 Gain Enemy if Etha Arnold don't already have one.
3 30 Promoted to Drifter (Scavenger) rank 3.
4 30 Continued as Drifter (Scavenger).
4 33 Attacked by enemies and injured.
4 33 Severely injured. Fully recovered. Owe 10,000 for medical bills.
4 33 Gain Enemy if Etha Arnold don't already have one.
4 34 Promoted to Drifter (Scavenger) rank 4.
5 34 Voluntarily left Scavenger
5 34 Became a Scholar (Field Researcher).
5 38 A disaster leaves several injured, and others blame Etha Arnold, forcing Etha Arnold to leave Etha Arnold's career. Gain a Rival.
5 38 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
6 38 Became a Merchant (Free Trader).
6 41 A sudden war destroys Etha Arnold's trade routes and contacts, forcing Etha Arnold to flee that region of space.
6 41 Gain rebels as Enemy
7 41 Failed to qualify for Courier (Scout).
7 41 Submitted to the draft.
7 41 Became a Navy (Line/Crew) with the new title Crewman.
7 42 Etha Arnold join a gambling circle on board.
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