Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Widely recognized. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Ethel Withers's work ends up coming home with Ethel Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Ethel Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scout (Explorer). |
7 |
44 |
Ethel Withers's ship is damaged, and Ethel Withers have to hitch-hike Ethel Withers's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 5 Contacts. Gain 3 Enemies. |