Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Ethelyn Donaldson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
30 |
Refuse to misuse powers for personal gain. |
4 |
32 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
32 |
Continued as Psion (Psi-Warrrior). |
5 |
34 |
Gain a contact outside of normal circles. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
6 |
36 |
Continued as Psion (Psi-Warrrior). |
6 |
38 |
Spent time mastering mind and body. |
6 |
40 |
Promoted to Psion (Psi-Warrrior) rank 3. |
7 |
40 |
Voluntarily left Psi-Warrrior |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Returned to Drifter (Barbarian). |
7 |
43 |
Ethelyn Donaldson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |