Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Eve Forrest easily defeat. |
5 |
37 |
Gain Enemy if Eve Forrest don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Eve Forrest's Contacts or Allies betrays Eve Forrest, ending Eve Forrest's career. That Contact or Ally becomes a Rival or Enemy. |