Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
24 |
Gain Enemy if Evelyn Fuller don't already have one. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Gained a contact. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
31 |
Evelyn Fuller refuse to secretly provide religious rites for a dying leader or noble, because they do not share Evelyn Fuller's faith. |
5 |
34 |
Voluntarily left Mainstream Believer |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
37 |
An expedition or voyage goes wrong, leaving Evelyn Fuller stranded in the wilderness. |
6 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Evelyn Fuller come into conflict with a splinter group Evelyn Fuller's own religion which maintains Evelyn Fuller's version is the wrong one. Gain 1 Rivals. |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Survived a risky adventure but gained nothing. |