Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Scholar (Physician). |
4 |
28 |
Amnesia. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
31 |
Make a breakthrough in Fannie Walsh's field. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Returned to Scholar (Physician). |
6 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
42 |
Caught cheating in some fashion, advancing Fannie Walsh's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
42 |
An expedition or voyage goes wrong, leaving Fannie Walsh stranded in the wilderness. |
7 |
42 |
Gain an Enemy |
7 |
42 |
Promoted to Scholar (Physician) rank 1. |