Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Faye Watts don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Faye Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Marine Support (Marine). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Army Support (Army). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Faye Watts's Contacts or Allies betrays Faye Watts, ending Faye Watts's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Faye Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Failed to qualify for Corporate Agent (Agent). |
8 |
38 |
Returned to Drifter (Wanderer). |
8 |
40 |
Find valuable salvage. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 3. |