Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
31 |
Parole hearing. |
5 |
34 |
Continued as Prisoner (Fixer). |
5 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
41 |
A riot engulfs the prison. |
6 |
41 |
Loot the guards/other prisoners. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
42 |
Paroled from prison. |