Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Flo Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Flo Rule come into conflict with a splinter group Flo Rule's own religion which maintains Flo Rule's version is the wrong one. Gain 1 Rivals. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
27 |
Failed to qualify for Worker (Citizen). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Embroiled in legal trouble. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Nearly killed. Owe 5,000 for medical bills. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
43 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |