Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Find an Alien Artifact. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner). |
4 |
29 |
During a battle, defeat or victory depends on Flo Watton's actions. Flo Watton actions lead to an honorabe discharge. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Flo Watton's Contacts or Allies betrays Flo Watton, ending Flo Watton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Thief (Rogue). |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
31 |
Offered job by a patron. Now owe him a favor. |
7 |
34 |
Became a Scout (Courier). |
7 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
38 |
Continued as Scout (Courier). |
8 |
42 |
Flo Watton have no idea what happened to Flo Watton – they found Flo Watton's ship drifting on the fringes of friendly space. |