Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Failed to qualify for Infantry (Army). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Became a Rogue (Enforcer). |
7 |
41 |
Involved in a gambling ring. |