Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Returned to Navy (Line/Crew). |
3 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Continued as Navy (Line/Crew). |
4 |
26 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
41 |
Florida Keiler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Attempt at commissioned failed. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
41 |
Voluntarily left Line/Crew |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Good fortune |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |