Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
25 |
Contact with Government. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Flossie Maltby learn something Flossie Maltby should not have – a corporate secret, a political scandal – which Flossie Maltby can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Political upheaval strikes Flossie Maltby's homeworld, and Flossie Maltby is caught up in the revolution. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Flossie Maltby's business expands, Flossie Maltby's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Worker) rank 3. |