Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Frances Watts's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Frances Watts's ship is damaged, and Frances Watts have to hitch-hike Frances Watts's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
25 |
Became a Rogue (Thief). |
3 |
27 |
Moved to a new world. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
33 |
Arrested and charged. |
4 |
33 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
33 |
Promoted to Rogue (Thief) rank 2. |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
37 |
Hire a new lawyer. |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
41 |
Severely injured. Fully recovered. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
7 |
44 |
Gain Enemy if Frances Watts don't already have one. |