Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Francisca McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
21 |
Francisca McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
24 |
Continued as Believer (Mainstream Believer). |
3 |
25 |
A notable academic consults with Francisca McDermot about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Francisca McDermot refused an offer of inducements to betray Francisca McDermot's faith. Gain 6 enemies. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Good fortune |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scout (Explorer). |
6 |
37 |
Francisca McDermot's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
44 |
Francisca McDermot join a gambling circle on board. |