Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
28 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A good deal ensures Garnett Meighan is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Moved to a new world. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Garnett Meighan's normal circles. Gain a Contact. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |