Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Garnett Raycraft foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
30 |
Garnett Raycraft is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Became a Scholar (Physician). |
5 |
33 |
Refuse to join a cheat in some fashion. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
36 |
A rival researcher blackens Garnett Raycraft's name or steals Garnett Raycraft's research. Gain a Rival. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
40 |
Entangled in a bureaucratic or legal morass that distracts Garnett Raycraft from Garnett Raycraft's work. |
7 |
42 |
Promoted to Scholar (Physician) rank 2. |