Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Injured. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Moved to a new world. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Gene Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
27 |
Hard times caused by a lack of interstellar trade costs Gene Barrett Gene Barrett's job. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
29 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
A notable academic consults with Gene Barrett about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Gene Barrett is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
38 |
Gene Barrett have been following false teachings! |
9 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
40 |
A sudden war destroys Gene Barrett's trade routes and contacts, forcing Gene Barrett to flee that region of space. |
9 |
40 |
Gain rebels as Enemy |
10 |
40 |
Returned to Believer (Missionary/Humanitarian). |
10 |
41 |
Gene Barrett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
44 |
Forced to muster out. |