Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Gene Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Gene Paul's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Gene Paul went above and beyond the call of duty. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |
6 |
33 |
Became a Prisoner (Fixer). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
41 |
Special Duty. |
8 |
41 |
Switched to Prisoner (Thug) with previous rank. |
8 |
42 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |