Hopeful George Hunter  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 45 F 4 (-1) 6 (0) 5 (-1) 8 (0) 7 (0) 9 (1)465879
Maniacal, Fatalistic
 
Skills
Athletics (Endurance) 1
Deception 0
Diplomat 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Medic 0
Persuade 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 34
Scout Surveyor 01
Believer Holy Warrior Hopeful02
 
Name Type Affinity Enmity Power Influence Species
Verne Montgomery Enemy 0 3 0 0 Humaniti (M/31)
An incident occured.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 George Hunter commit a legendary crime.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 26 Involved in a feud with a rival criminal organization.
2 26 Promoted to Rogue (Enforcer) rank 2.
3 26 Continued as Rogue (Enforcer).
3 30 Crime pays off. Gain victim as Enemy.
3 30 Promoted to Rogue (Enforcer) rank 3.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Pirate (Rogue).
4 30 Continued as Rogue (Enforcer).
4 34 Betrayed by a friend. One of George Hunter's Contacts or Allies betrays George Hunter, ending George Hunter's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Became a Scout (Surveyor).
5 35 Psychologically damaged by George Hunter's time in the scouts.
6 35 Became a Believer (Holy Warrior) with the new title Hopeful.
6 37 George Hunter faith is shaken.
7 39 Continued as Believer (Holy Warrior).
7 40 George Hunter faith is shaken.
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