Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Abuse Golden Clubb's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Golden Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Abuse Golden Clubb's position for profit. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Gain Enemy if Golden Clubb don't already have one. |