Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Given a special assignment or duty in Grace Mcdonalid's unit. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Grace Mcdonalid come into conflict with a splinter group Grace Mcdonalid's own religion which maintains Grace Mcdonalid's version is the wrong one. Gain 1 Rivals. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Grace Mcdonalid don't already have one. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Grace Mcdonalid's Contacts or Allies betrays Grace Mcdonalid, ending Grace Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Grace Mcdonalid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Grace Mcdonalid accepted an offer of inducements to betray Grace Mcdonalid's faith. Gain 580,000 in cash. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |