Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Grace Stoker survey an alien world. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Grace Stoker have no idea what happened to Grace Stoker – they found Grace Stoker's ship drifting on the fringes of friendly space. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Grace Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Grace Stoker's normal circles. Gain a Contact. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Grace Stoker refused an offer of inducements to betray Grace Stoker's faith. Gain 6 enemies. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Grace Stoker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |